


Golems should get Maintenance and Rapid Reload, making Engineers obsolete in the first front line.

So why don´t solve those problems with one change: Giving Golems a supporting role in later game (Just like the Halfing Party Robot Prototyp already has ( ). On the other hand, Golems are becomming to slow and "boring". So, for me, the main problem still exists: In late game you are heavily relying on a T1 with low defensive and Health stats. Possible stuff is: Fire Blunderbass, Automatic Crossbow (3 shots of a normal Crossbow), Flame Thrower (Fire Breath), Titan Armour ( + 1 Defense, Resistance and immune to Armor Piercing) etc.Įngineers got buffed and easier to produced but I feel like the community failed to vote for a really big change. gives a special ability/buff for each combat by Chance. Give them an ability similar to "Meditate" ( ): "Invention" etc. Rapid Reload shouldn´t cost any Action Point but gets a 1 turn cooldown (like the discussed/approved Cure Disease change) There could be implemented another Combat Spell (Technician Tools) which gives Throwing Net, Sabotage and Emergency Repair to the selected unit The problem of the spell is: There are usually more important spells to be cast and I doubt a lot of players ever chose the Weapon Kit spell as a Hero upgrade The reason I voted against this proposal was because of the Throw Net ability which could be too strong, I would delete it from the Touch ability then. Change Weapon Kit (Fire Blunderbass, Throwing Net and Sabotage ability) from a spell to a touch ability (AD has Awaken Spirit which even can be used several times in Combat ).
